![]() (Appeared originally in Scene in the newsletter) Yes! After all this hard work and networking, its time to get out and exercise a bit! We played with the WebTV and got a tip from Sarah Lefton to sign up for the. Jordan Serlin and I exchanged stories of summers in Lake George, he as a water-skiing instructor and me as an actress in summer stock. ![]() Cherry Arnold (who's now at Barnes & Noble) and Scott Heiferman (I-traffic) came out for the celebration as well. I spied my friends Bonnie Halper (), Lori Schwab (uda.com), and Howard Greenstein ( and /~howard/). Also at the small reception were Matt Toner (), Dan Sweeney (), Oliver Harris (), who were all excited about the prospect of EH's new prospects. Lara looked quite spring-y in an all ivory suit and sandals and her little pup Jasper ran circles around her. His company helps people raise capital and "makes sure the investment is a win-win situation." Nearby were David Blumenstein () and Lara Stein (iXL.com), huddled around a computer. Munching on a delicious spread of smoked salmon on pumpernickel, I met David Wyly, president of Pareto Financial Services, Inc. Co-Founder's Jamie Levy, Jordan Serlin, and Scott Alexander had cause to celebrate as Web TV's Steve Perlman joined them in forming a production company. SpookiTalk – at the time, a cutting-edge, natural language text parser, enabling complex and entertaining conversations between the player and the game's characters.Just Northeast of this event was a small soiree at Electronic Hollywood's offices.Stunning cinematic interiors from the Oscar®-winning design team of Oscar Chichoni and Isabel Molina.All original interactive characters and game design by Douglas Adams.What has happened here? What terrible events occurred the night before the launch? Who is the mysterious Titania whose brooding statues dominate the ship? Can you solve a series of increasingly bizarre and surreal puzzles, unlock the central mystery and return to Earth before the parrot drives you finally and irrevocably mad? As you move up to second and at last to first class, more and more of the ship becomes accessible to you, and more and more of its mystery unravels. To begin with, you are a third class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to modern man, the desire for a free upgrade. They will listen to you, answer you and, if they happen to feel like it, obey you. ![]() You can chat with any of the robot characters, like Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortillian Bantoburn O' Perfluous the outrageously convivial Barbot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the game's proprietary interactive language engine. ![]() The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. Seconds into its maiden voyage it crashes into hyperspace, vanishes.īewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space. Starship Titanic is a technological marvel. Majestic and luxurious, its interior resembles a mixture of the Ritz, the Chrysler building, Tutankhamen's tomb and Venice. A classic adventure game from Douglas Adams, creator of the Hitchhiker's Guide to the Galaxy.Īt the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic.
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